ILSpy with my Little EyePosted: 2013-06-26 Filed under: Coding, Debugging Leave a comment
Hooray for ILSpy.
I inadvertently reverted an important file that was at the center of a series of changes I was making to fix a model resource bug. I had compiled and tested it, but when I was committing the files via the Ankh SVN integration I saw one file I only changed to troubleshoot. Naturally I wanted to revert the file (or not commit it), but made the “mistake” of attempting it in the commit box (before I had committed anything). I thought I did it all right, but apparently the checkbox and the revert context menu do weird things (and I didn’t double check in the confirmation dialog).
I didn’t discover my problem until the next day. The only good thing was that I still had the compiled assembly, so after trying to hand uncrank the code back to C# source, I found and downloaded ILSpy. Worked wonderfully, only had to polish a few things back up, and add some comments to make it look like the rest of my codebase style-wise.
Head and Shoulders Above the RestPosted: 2013-06-23 Filed under: Uncategorized Leave a comment
Great Sword Wielder #4, finally with horned helmet, and better hair (and braids!)
I made a new head model and brush type.
Evolution of the Greatsword WielderPosted: 2013-06-16 Filed under: General, Guildsmanship Leave a comment
Early Meta-Model GSW (fragments and textures):
Current GSW (tweaked-up conic sections from HelixToolkit):
Character Modeler – Face DesignerPosted: 2013-06-11 Filed under: General Leave a comment
Been working on a character modeler feature for manipulating face parameters so that images for character models can have some detail and variety. Here’s an orcish-type face…
A save and load the templates to XAML so I can rebind them to the controls of the face-designer. Next, saving and loading directly into package resources.