It’s been just slightly over a year since any substantive post. Again, as the sole resource on Guildsmanship (Ikosa Framework), I get more from the coding than from promoting to the small set of people who are even slightly aware I have been coding the D20 system (v3.5) for the past decade (or so).
Last January: more furnishing things (mostly model generation)
February: even more furnishing things such as drawers and doors opening, UI workshop, in-game manipulation actions; ended with some drawing optimizations in the workshop and client
March: continuing on optimizations
April: even more optimizations (it’s easy to get addicted to performance numbers!)
May: got back into furnishing movement (push/pull/slide/rotate); also got into climbing, moving on furniture; and UI bound jump-down and hop-up actions
June: (slow month) but I added a new ModelCacheSelector; and here’s a quoted comment from a check-in: “Furnishing default implementations tend towards solid convex cuboids
overrides for hollow/cabinet/surface mainly change covered face exposures” (which I think was a refactoring to a base-class so I didn’t have to copy/implement certain geometry features)
I’ll add some more later today while I’m on a roll.