Great Sword Wielder
Posted: 2013-07-28 Filed under: Uncategorized Comments Off on Great Sword Wielder
This time, I’ve used a new system I made to model the head.
More Weapons (and Accessories)
Posted: 2013-07-27 Filed under: Uncategorized Leave a comment
Just another small handful while I continue to work on the Head Model builder…
Battery (of Ranged Weapons) Included
Posted: 2013-07-24 Filed under: Uncategorized Leave a comment…and an assortment of ranged weapons
2D Armory
Posted: 2013-07-21 Filed under: Uncategorized Leave a commentJust a little of what I’ve been doing using Kaxaml, my Latitude 10 Essentials, and my “spare” time.
params go in, IEnumerable goes out…
Posted: 2013-07-15 Filed under: Uncategorized Leave a commentJust a little piece of goodness when you need an IEnumerable, but don’t want to construct an array or list. Simply pass all the elements to this little function (which takes a params array), and it gives it all back to you as an IEnumerable. All genericized for your convenience.
private static IEnumerable<Any> GetEnumerable<Any>(params Any[] any)
{
return any;
}
ILSpy with my Little Eye
Posted: 2013-06-26 Filed under: Coding, Debugging Leave a commentHooray for ILSpy.
I inadvertently reverted an important file that was at the center of a series of changes I was making to fix a model resource bug. I had compiled and tested it, but when I was committing the files via the Ankh SVN integration I saw one file I only changed to troubleshoot. Naturally I wanted to revert the file (or not commit it), but made the “mistake” of attempting it in the commit box (before I had committed anything). I thought I did it all right, but apparently the checkbox and the revert context menu do weird things (and I didn’t double check in the confirmation dialog).
I didn’t discover my problem until the next day. The only good thing was that I still had the compiled assembly, so after trying to hand uncrank the code back to C# source, I found and downloaded ILSpy. Worked wonderfully, only had to polish a few things back up, and add some comments to make it look like the rest of my codebase style-wise.
Crisis averted.
Head and Shoulders Above the Rest
Posted: 2013-06-23 Filed under: Uncategorized Leave a commentGreat Sword Wielder #4, finally with horned helmet, and better hair (and braids!)
I made a new head model and brush type.
Evolution of the Greatsword Wielder
Posted: 2013-06-16 Filed under: General, Guildsmanship Leave a commentOriginal GSW:

Early Meta-Model GSW (fragments and textures):

Current GSW (tweaked-up conic sections from HelixToolkit):

Character Modeler – Face Designer
Posted: 2013-06-11 Filed under: General Leave a commentBeen working on a character modeler feature for manipulating face parameters so that images for character models can have some detail and variety. Here’s an orcish-type face…
A save and load the templates to XAML so I can rebind them to the controls of the face-designer. Next, saving and loading directly into package resources.
A River Runs Through It
Posted: 2013-04-23 Filed under: Uncategorized Leave a comment
Since I wanted a river and bridge in the first map for Alpha Quest, I had to make it possible to make water. I needed to rewire the drawing routines to provide groups for both opaque and transparent surfaces, as well as provide a property on the BuildableMesh that lets me know the Material is transparent. In WPF, the transparent Materials need to be added to the scene graph later than opaque materials so that the opaque materials show up correctly.
This image also shows (in not too much detail) some use of the PanelSpace in the bridge and soil/grass cells on the far bank of the river. It also shows a little bit of very rough shadow in the river bed itself.




