Been Busy

Starting to fall into the “code before blog pattern” that I got into last time I tried to run a development blog on the Ikosa Framework. Basically I have been fixing some things that my son and myself noticed during some testing, and I’ve been adding support for manipulating a targetting cell around the view window.

I’m probablly going to find a good home inthe UI for spell casting (and complex action aiming) so I can introduce a sorcerer-classed character to a test map. I’ll probably also add a spontaneous divine caster so I can get a little more magic flavor into the mix.



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