Since August…
Posted: 2015-11-19 Filed under: Coding, Debugging, General Leave a commentSpell components (component pouch, devotional symbol and verbal).
Map redraw on invisibility state changes.
Creatures: bugbear, hobgoblin, orc, kobold, half-orc, gnoll, ogre, grimlock (light-sensitivity, weapon proficiencies, giant-type)
Classes: barbarian, rogue, ranger
Tacticals and class-features: evasion, improved evasion, rage, trap-sense, sneak-attack, uncanny-dodge, flanking, overrun, legal-position checks
Prerequisites now part of LocalViewer instead of a docked tool window, fixed some minor problems with responsiveness of controls,
Made single option, check and save prerequisites work with button arrays instead of combo-boxes.
Fixed poisonous natural weapon process flow and binding on spider’s bite attack.
I also spent some time working on trying to work out non-tactical settings and regional settings; but nothing that I can add into the core of the experience just yet.