Since August…

Spell components (component pouch, devotional symbol and verbal).

Map redraw on invisibility state changes.

Creatures: bugbear, hobgoblin, orc, kobold, half-orc, gnoll, ogre, grimlock (light-sensitivity, weapon proficiencies, giant-type)

Classes: barbarian, rogue, ranger

Tacticals and class-features: evasion, improved evasion, rage, trap-sense, sneak-attack, uncanny-dodge, flanking, overrun, legal-position checks

Prerequisites now part of LocalViewer instead of a docked tool window, fixed some minor problems with responsiveness of controls,

Made single option, check and save prerequisites work with button arrays instead of combo-boxes.

Fixed poisonous natural weapon process flow and binding on spider’s bite attack.

I also spent some time working on trying to work out non-tactical settings and regional settings; but nothing that I can add into the core of the experience just yet.

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