February-May Roundup
Posted: 2017-06-02 Filed under: Coding Leave a commentFebruary
- client UI ease-of-use
- action menus along top of actor view UI
- gem name fixes (true versus observable were reversed)
- targeting improvements/fixes
- fix for “Munchausen” bootstrapping problem (picking oneself up)
March
- ammo recovery
- throwable weapon relocation
- ammunition bundle refactoring (new model for handling groups of ammo)
April
- finishing ammo
- identity improvements
- CoreListAim and CoreListTargeting
- AmmoDropHandler: merge ammo and bundles by known identity
- use of ammo bundles and new containers with weapon strikes
- QuantitySelectAim: extract ammo support
May
- ghoul fever
- ghoul as replacement template
- zombie/skeleton template improvements as well
- ghoulify functionality (UI and ghoul fever result)
- ghoulish/ghastly paralysis
- sickened as poison damage
- ghastly stench
- temporary poison immunities on saves (if allowed by poison)
- Cleave Feat (and support classes)
- fixed coreStep problem with multiple serial steps
- proneEffect use improved
- drop handlers use falling movment
- falling-stop trove merge
- item/object damage handlers (finally)
- item/object save handlers (finally)